BioWare has deployed Patch 1.1.1 today, and with it came a bundle of fixes and changes. Full patch notes can be found on the official Star Wars: The Old Republic site.
As part of weekly maintenance, BioWare has rolled out patch 1.1.0b for Star Wars: The Old Republic. The update contains a number of bug fixes and optimizations, most notably an improvement to the ability delay issue that has been plaguing many players. Sources on Reddit and elsewhere report that perceived delay when activating player abilities has been drastically lessened.
Further, Georg Zoeller, BioWare’s Lead Combat Designer for SW:TOR, posted on the official forums to assure players that further fixes and refinements are coming. Such improvements include clearer ability cooldown animations, more accurate cast bars, and better synchronization between ability activation and character animations.
Stephen Reid, BioWare’s Community Manager for Star Wars: The Old Republic, has confirmed that Patch 1.1.0a has been deployed to the live servers. The patch addresses uncompetitive PvP issues on Ilum as well as class-inappropriate loot distribution in Operation: Karagga’s Palace.
In appreciation for their business, BioWare has announced this morning that Star Wars: The Old Republic players who are billed for their first subscription payment prior to 19 March 2012 will be granted the special title of Founder. The title will apply to all characters on the subscribing players account, and will not be available to new subscribers after the cutoff date.
BioWare has posted the patch notes for today’s freshly deployed Patch 1.1, entitled Rise of the Rakghouls. In addition to the new Flashpoint and extended Operation content, the patch features a number of changes that are of interest to players of all levels.
UPDATE: BioWare will be performing this week’s maintenance and deployment of Patch 1.1 overnight:
[blockquote]Hello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.[/blockquote]
BioWare has announced that today’s planned deployment of Star Wars: The Old Republic Patch 1.1 has been postponed. Apparently there were some issues with the game’s first major post-launch content release that were brought to light on BioWare’s Public Test Server Forums, and the developers opted to let the patch spend more time in the oven.
As of press time, BioWare has not indicated a new concrete release date for the patch. They have indicated that they will announce a new release date to the community as soon as it’s available.
Last week, BioWare released this video announcing first content patch for Star Wars: The Old Republic. Patch 1.1, entitled Rise of the Rakghouls, will introduce new Operation content, a new Flashpoint, and a laundry list of game tweaks and bug fixes. Patch 1.1 is coming on January 17, 2012.
The new Flashpoint, “Kaon Under Siege,” pits players agains the famed rakghouls of KOTOR fame in an attempt to stop their virulent zombie-like plague from spreading across the galaxy. Karagga’s Palace, a level 50 Operation, will be getting expanded from its current single boss to a full five bosses. Further, level 50 players will now have their own Warzone PvP tier, segregating them and their high-end gear from the rest of the player base.
BioWare indicated that Patch 1.1 is the first of a two-part story arc, with the second chapter being slated for release in March 2012. This second installment is expected to add Guild Banks and the full Legacy System.
This evening we’ve activated our community membership application. Do you or someone you know want to become part of the Hammer community? Head on over to our Apply page to get started!
Blizzard posted the official system requirements for the long-awaited Diablo III last week. Of note are the 12 GB HD footprint, the fact that broadband Internet is required (even for single-player), and that the recommended specs call for a GPU no older than 2009. If you’ve been holding off on upgrading your video card for more than two years and plan to buy D3, it’s probably a good idea to plan a purchase soon.
Noticing that some of the guild-related niceties and conveniences you’re accustomed to in other MMOs are sorely missing from Star Wars: The Old Republic? You’re not alone.
A few weeks back, I wrote about the impressive pre-launch guild system in Star Wars: The Old Republic, pointing out that not only is it wildly popular but that it indicates that BioWare recognizes the validity of guilds. So it surprised me when I began to slowly notice the absence of various guild features and tools that I’ve grown accustomed to seeing in other games, tools that are almost a necessity in this day and age.
Massively’s Karen Bryan goes on to list a series of guild-friendly features she hopes to see added to the game. This caught my eye:
Whoever worked on the pre-launch guild deployment system did a fantastic job and should be put to work right away to add a similar feature in-game. There are plenty of guilds recruiting, but right now it’s limited to the chat channels, official forums, and guild websites. To me, that’s pretty clunky and archaic, and it surprised me that the game had a terrific database during pre-launch that contained a decent guild search and application system, and yet there’s nothing like that in-game, where it’s needed most.
I’ve wondered the same thing myself. It seemed silly and wasteful to build such a great guild management and recruiting tool pre-launch, only to scrap it all once the game went live.